Shadow Warrior 2 [Review of the game]
Nowadays, there are very few classic meat shooters … The market has become oversaturated with shooters by type Call of Duty: with health regeneration, linear levels without the need to explore the durters and two trunks behind the shoulder. And when projects such as Doom 2016 or Shadow Warrior 2013, It gets warmer in my soul. For complete happiness, only Serious Sam 4. In the meantime, he is not, studio Flying Wild Hog I decided to experiment a little, adding to the usual formula the elements of the “diaploid”, at the same time making the levels by accidentally generating (from prepared pieces of locations) and open, in the spirit of the same Doom 2016. Whether this benefit Sicvel about a cheerful Asian with glasses? Let’s figure it out ..
Plot Shadow Warrior 2 It begins 5 years after the events of the 2013 version. Luo Wang, everything is on the same car and listening to the same music, he goes along the road to do a ordered work. On the way, he met demons, one of whom tore off the rabbit from the “intimate occupation” and threw it into the windshield of the car. These first shots are already making it clear – the sequel is faithful to the predecessor. Further, the player is waiting for a meeting with old acquaintances, a bunch of humor about the penis, a ton of references to music, cinema and video games, as well as an unreal amount of meat, selected demonic (and not only) meat!
As for the gameplay, then everything is a few … non -standard. In the root – this is the same classic meat shooter. The player encounters enemies and crushes them into cabbage, most often being in motion. However, the elements of the “diabloid” made it more “smart”.
Previously, in such games, how many numbers on the keyboard were on, there were so many weapons, while the player could use all of them. Flying Wild Hog went further and now the player can use 8 guns, but what kind of guns it will be depends on him.
The dismemberment system was significantly improved. When using a katana, the body is completely chopped in almost like in Metal Gear Riding.
In addition, now weapons can be applied to various kinds of improvements. Three bonuses for each. Bonuses can be completely directed to spontaneous damage, and can give an additional barrel in the second hand or make a turret out of a weapon, or simply increase the damage and other characteristics. In the same way, you can improve some characteristics of the character. This is where the diabolite system of Luta falls out with different numbers and color appears (this is important!). But unlike Diablo or Borderlands, Here, only modifications are subject to randomic, and not the weapon itself in addition. This is the fact that bonuses do not greatly increase the basic characteristics of the weapon, made the gameplay less dependent on the characteristics in general. In this she is better Diablo And Borderlands.
Most bosses in the game are enlarged versions of standard https://www.game-roulette.info/ enemies. Mini-bosses here can only be called opponents who migrated here from the first game, and the rest, no matter how large, are still felt here as ordinary meat.
Also from Diablo And Borderlands The game got a death system. After death, the player does not roll back to the last control point, but is reborn near the last altar found, losing money, experience and at the same time restoring health to living enemies. This element is quite controversial ..
Levels in the game, as I already mentioned above, became open and at the same time at each new passage they will be created randomly.
The movement of the character due to the new type of location was also adjusted. Now the player can make double jumps, make a breakthrough not only on the ground, but also in the air, to allocate to the prepared places, and now the player does not die when falling from a height (which was very much crawled into SW2013. There, Lo Wang was dying when falling from 5 meters and if you decide to rice the stairs, you are a corpse. ).
Cyberpank in the game is not felt superfluous. On the contrary, he adds the right variety to the game. For example, if on conventional locations the player mainly moves directly, jumping into remote corners behind chests, then in a cyberpunk-city, the player often moves from level to level, using peculiar elevators and his own skills.
The combat system in the sword was also subjected to change. If earlier for special strokes, you had to press 2 movement buttons and the shock button, now all the blows are activated by the right button + one movement button. The magic was also transferred to the keyboard buttons.
In general, all changes (not counting the system of “deaths”) positively affected the game.
Unfortunately, I could not fully evaluate the schedule. My “Wooden” PC pulls this game to the best of strength at low settings. About optimization not to me.
But the music in the game could be better. In general, she is at the 2013 game level, but he wouldn’t say that there was a good soundtrack. And here and there I have two memorable tracks of the original soundtrack and 2 licensed in the sequel.
Summing up, I will say that the sequel has become better than its predecessor. The elements of the “diabloid” did not spoil the game, but made it even better. In addition, now you can play in a coope in four!
My assessment: 8/10.
According to the Stopheim assessment system: Booking.
The review was originally written in Steam, so it is relatively short. Why posted here? Well, firstly, I have not written anything here for a long time (and I wrote, yes. ), and secondly, on my account there are not many reviews that would be appreciated by a large number of people with adequate criticism).
There are no screenshots because of the reasons described below. Believe me, you do not need to see what I saw ..
If the letter “P” does not grab somewhere, say, I will correct, like other jambs.
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