Mass Effect Andromeda. Galaxy of unfulfilled hopes
Hello, the inhabitants of the blogs! Since I am an infrequent guest of this section and the amateur can be said – any criticism is welcome, especially constructive. Since the fan of this series, the choice to make a review fell on the mea.
Enjoy reading/viewing, enjoy!
5 years passed after the trilogy. Say that its end left a mixed impression, to say nothing. Among the fans, the indignation from the tricolor ending still does not cease, which nullifies all the solutions that you have done throughout three games. With Mass Effect 3, a whole era, the era of the commander Shepard, left, and everyone faced the question: what will happen next? What will be the next part of the series? It will be with a sequel, a prequel, a spin-off or, God forbid, a rebut? It is worth noting that even though conversations on this topic were conducted, they were rather lethargic, and BioWare themselves reluctantly threw information for speculation. And in 2014, at the E3 exhibition, the developers secretly announced the game, saying that it was under development, and next year, all on the same E3, presented the whole world the long -awaited announcement of Johnny Kash accompaniment. The name immediately captured – Mass Effect: Andromeda. We are waiting for a whole new unexplored galaxy, which at that time provided carte blanche for both scriptwriters and designers, a non-fingered field for creative and the most crazy, in the good sense of the word, ideas. Time passed, but there was no information about the game, with the exception of rumors, ramps and rare arts. On the release, Mass Effect: Andromeda remained a cat in a bag, and after the trial ten -hour version for those who issued a subscription to Origin/EA Access, a flurry of criticism for awkward lyceum animation that did not hay did not hawe. After the probe, I still believed in the game and was intrigued by the plot, because his tie seemed very interesting to me and asked many questions. As it turned out, he believed in vain.
It all starts with the fact that you, on the ark of Hyperion people, arrive in the Andromeda galaxy straight to the element sector after the Salarian Paarcheiro, the Ark of Azari Levsia and Natanus with the Turians on board. Also, in addition to these grandiose ships, each of which carried about 2000 immigrants, an advanced station arrived in the sector, designed to replace the citadel from the original trilogy – Nexus. Upon arrival at the destination, you, as a member of the pioneer detachment detachment, are removed from the cryosn, but the ark crashes into some unknown matter-a bad, and a miracle remains whole, and the planet, which was supposed to become a new house for humanity-Khabitat-7-turned out to be far from a tropical paradise, as it was considered before.
This time, you act as a sister/brother Ryder, who, although twins, but not one -eating, therefore are not at all similar to each other, and in the character’s editor you can completely configure their appearance as you like. The editor, by the way, is pretty kutsy. You have 10 presents chosen for you to choose from, and no matter how you want, you can’t leave far from a pre -tuned person, you can personalize it, but you will not work out to make an absolutely unique appearance. But it is quite extraordinary that you can play with such an “extraordinary” without laughing (or hiding your face behind the palm of shame) 90% of the game time is another question.
The circus left, and the clown stayed
However, this tool for creating https://nonukcasinosites.co.uk/1-pound-deposit/ various “colorful” personalities also has an undeniable plus: after the appearance for your protagonist and his/her twin is determined, the face of the father of the Alec family is adjusted to their appearance, which to some extent is even revolutionary, because I am not particularly recalled where such a function was used.
By the way, your father (whose name is Alec) is a rather serious bump – he is a pioneer, a veteran of the N7 Alliance program, which was graduated by Commander Shepard. Pioneers (I note that each ark has its own pioneer) of important values for the Andromeda Initiative program, their tasks include finding a new home, establishing contacts with local residents and much more, on which the fate of immigrants from the Milky Way depends.
Since we said goodbye to the commander Shepard, the hero/apostate has sunk into oblivion along with him, and a new dialogue system replaced it, the answers in which now have a certain tone, reflecting the character of the hero. Only four tones: emotional, professional, reasonable and frivolous. What definitely went on the game for plus. The answers have ceased to be simply good and simply bad, now you can really play the role almost fully, without thinking that you need to say so many times a good answer to accumulate a sufficient number of heroes of the hero, so that then somewhere there to unlock the blue replica in some of the conflicts. Cinematographic interruptions returned to the game, though there are negligible them and now they are more contextual and depend on the situation in which the protagonist is located, and not tied to good or bad actions, as it was before.
In the course of the Prologue, under tragic circumstances, the title of pioneer passes the main character, and with him the special powers of Sam, including the opportunity to change the class of a hero, including: soldier, engineer, intelligence officer, adept, assault officer, guard and completely new subclass researcher. Profiles give passive bonuses to one or another characteristics, whether it is the damage of firearms, or the damage from skills. You can switch between them at any time right on the go, the main thing is that a certain profile is opened by you. Actually incredible many skills for pumping, though in battle you can use only three. Will return both the good old deafening shot and completely new skills, and some of them were completely processed completely. In general, the RPG-component leaves a pleasant impression, it seems to be a modified version of the original game, where you were burdened with the class and a certain set of skills provided, now these shackles were asleep.
According to the protocol, the team goes to the meeting point with Nexus, however, after arriving at it, we will find out that the station has experienced difficult times. It turns out that we were the first to arrive at the Khab station, and Nexus himself had already managed to suffer from the uprising of the Krogan, who realized that the attitude towards them, as in the native galaxy, was not very friendly and simply left in search of a better life. But what is even more sad is that during the riot, under mysterious circumstances, the head of the expedition Gien Garzon died and the authorities passed into their hands to three directors who could not live without a day without gnawing each other because of any trifle or any problem that they encounter. Accordingly, already from the new leadership, we get the first tip on the planet EOS, which seems to be suitable for life, but for some reason, for some reason, upon arrival there, either hastily, or hurriedly returned. Since we were called the pioneer and on our shoulders lies a load of responsibility for many human and not only lives, nothing remains but will go there on the storm given to us, which largely repeats the features of the Normandy from the original trilogy, but has its own charm both inside and outside. This moment becomes our starting point of study of the galaxy unknown to us.
You fall in love with a new ship at first sight
You will explore the planets on a brand new rover by a nomad, which is designed to replace Maco from Mass Effect, and overcome kilometer distances in seconds. A new all -terrain vehicle is controlled many times better than his predecessor – now when you want to turn left, you turn left, and do not accelerate to the left side. Before you is a large steep cliff? Not a problem. The nomad has two driving modes – ordinary and all -wheel drive, and if the first is suitable for studying flat terrain, then just the second will come in handy to rise to the hillocks. His only problem is the lack of weapons, so if you were attacked, you will have to land from Rover and deal with the enemies manually, and this will have to be done quite often, given that there are many enemy avant -avasosts on every planet. In total, five planets will be provided to you for the study: the already mentioned EOS, Woles, Kadara, Havarl and Elaaden. On each of the planets there will be various dangers of the environment, whether it is radiation or too high surface temperature. This introduces a certain element of survival during your research, but only the study itself may seem painfully painful and boring, not least because the planets have few interesting side tasks (most of which are ordinary “give up from point A to point B”) and there are too many grinds of resources. Yes, as they move around the area, advanced stations will be installed, to which you can teleport in the Tesv: Skyrim style, which will easily facilitate the movement on the map, but it will definitely not be more fun from this quest promotion. A couple of months before the release, in an interview, we were promised that the side effects would be a cut above the previous creation of BioWare Dragon Age Inquisition, they say the game was developed for a long time, there was a lot of time and someone had to be spied, but all this was not realized before the end. What is even more sometimes depressing is the almost complete absence of a fan service, any Easterns and significant references to the original trilogy, which could be a huge incentive for the study of planets. The main task of the pioneer is to make the planet suitable for life, and in order to achieve this, he must activate the so -called storage facilities – structures that serve for rapid terraforming. Thus, running on side tasks and including storage facilities, you will increase the prospects of the planets and receive the so -called OPA – Andromeda’s prospects, local replacement of the Inquisition points from Dragon Age Inquisition. Yes, and their functionality is similar – by gaining a certain amount of opa, the level of nexus increases and you are given a choice: whom to withdraw from stasis – military, scientists or merchants. Does it matter who you will wake up? Except for the first outpost, which is installed on EOS, no, given that when placing further avantosts you will not even give you to choose its type.
You will move along the element sector on the already mentioned storm with the help of the good old map of the galaxy. Now, upon arrival at any heavenly body in the portholes, you can observe them in all its glory and in general your position is really taken into account relative to stars or a super-massive black hole, which is the center of the sector. That’s just the flight itself-this is what you will have itching below your back. Each flight from one point to another is anam in the first person and this is of course beautiful and fascinates the spirit. The first few hours. Then this causes only irritation, given that until recently, the animation could not be missed at all, which did the cluster study with an incredibly boring and dull occupation.
New galaxy – new map
And since we have a new ship, then, accordingly, the crew (crew) on it is also completely new. The Joker was replaced by Salarians Callo Jate, who has interpreted in the development of a storm, and on the contrary, a science specialist Suzi Anvar, who does not hesitate to speculate on the topic of religion, sits. This time Gil Brody, a master of all hands, discussing all the hands about the goals of arrival in a new galaxy, settled in the engineering compartment. Dr. Chakvas went on a well -deserved pension, and instead of her, Dr. Lexi T’erro, the beauty of Azari, who is very interesting to the anatomy of various races, including new ones, of which two – Ketta and Angara, is now being examined. Ketta is a militaristic race, who has arrived in a sector from somewhere out of the outside, somewhat similar to collectors in appearance and possessing a certain internal hierarchy revealing during the game, however, the Kettovs in Elea’s sector are commanded by the archont, part-time-the main antagonist of the game. Angara, on the contrary, is the indigenous population of the Cluster Elea, which formed resistance to repulse the Kettam who occupied their native planets. In addition to them, there are also mystical relics – mysterious synthetics that protect storage and buildings similar to them on planets. But, in addition to staff, there are, of course, our new partners with whom we will have to plow the open spaces of the planets. There are six of them: people Kora and Liam, Krogan fights, Azari Pelleseria B`sayle (or just Piby), the Wind Turian and Angara Jaal Ama Darvoy. The new team is one of the reasons why I want to play the game: magnificent missions for loyalty, elaboration of characters, constant interactions between each other on the ship (since the characters are now not assigned certain points on the ship, and they are free to be anywhere) – all this is very atmospheric and is able to squeeze out both an idiotic smile on your face, and a mean tears in some moments. I will not go into details so that you yourself go with them this long way from acquaintance to friendship, and some with anyone to love and a rather well -set scene of sex, plus you felt the very related relationship with which partners from the trilogy were permeated.
However, not only partners are able to keep you at the monitor screen. At a very high level, the combat system was made and the jetpaks provided such a leap in its quality, adding the verticality and variability of the battles to the game, and the biotic skills redesigned under Frostbite are very pleasing to the eye and even if you do not quarrel in the soul, you don’t quarrel, it is in this game that your opinion will change in this game. And if it became more fun to shoot, then the quality of the multiplayer has grown accordingly, despite the fact that since the third part of the mechanic it has not changed dramatically: before us is the same regime of the Horde with many waves in a cooperative of 4 people. If you want, you can assemble your “Pati”, you want to play with three random people, the main thing is to survive. At the end of the round, depending on how much you lasted, you will receive chests with resources and other objects as a reward, and since there are chests, that is, microtransactions, but do not be afraid: they do not radically affect the balance. Developers are trying to keep players in multiplayers by releasing new missions, cards and additional classes for free, so if you played 100+ hours online MASS EFFect 3, in MASS EFFECT ANDROMEDA this figure can increase several times.
One of the best moments in the whole game
But all the good should once end, like my praise. Remember the card blanche for screenwriters and artists, since a new galaxy opened before us? If the artists guessed about him, giving us a beautiful Havarl, the magnificent meridian and mysterious storages, then the scriptwriters did not try over side effects, they did with the main plot line, giving out a mediocre, unharismatic chief villain of the archont and ordinary clicked history. There are no interesting turns, and even the moral elections really do not, the whole game of their couple of pieces and they do not really affect anything. Despite the fact that the potential of the game sticks out from everywhere. The game is afraid of such a feeling to go beyond the invisible beaten path, here is a clear example: on Elaaden there is an ancient crashed ship of relics and we have the opportunity to get inside. Do you think you will find any notes of a hundred years ago, corpses or other elements through which the ENT would open about these synthetics? No, you will pass from point A to point B near Near Malian hint at least for some kind of surprise. Either on the same Elaaden in the sands the so -called worm will crawl – a local analogue of a thresher. He just eats, he can crush you, but on this interaction with him ends, there is neither an order for the murder, nor the quest that he will explain where he. The only planet that I can call a sufficiently worked out and interesting is a cadara. On it you can resolve the global conflict and run along the most atmospheric locations in the game. By the way, the developers in all interviews before the release were trumpeted to us that the game will be saturated with the spirit of research and will generally be atmospheric as the original Mass Effect. Do not understand the wrong thing, the game really reminds the original game, for example, the adultness of the gameplay, a slightly torn narrative and the huge potential, which I spoke above, but what worked for atmosphere in the first part of the trilogy, the music was sunk, namely the music. The soundtrack from John Paesano does not cause absolutely any emotions, with the exception of a couple of successful motives and one epic track for the whole game. However, in general, the music does not crash into a hearing, and sometimes it’s absolutely absolutely flabby and inconspicuous because of which there is sometimes a great desire to turn on the creations of Jack Wall and Sam Hulik from the original trilogy and let a mean tear about past times.
As mentioned above, as a heart, MASS Effect ANDROMEDA beats the corporate standard Electronic ARTS FROSTBITE, so we have both a magnificent detailed picture and very beautiful views on the planets, as well as the problems of the engine, wandering from the game in the game – excessive inhabitability, glits and other mudflows that are lazy lazy lazily correctly correctedpatches.
Well, at the end of the minuses, I will say a few words about the front animation. Yes, it is bad, terrible in places, in places it is quite tolerable, but such a quality is unacceptable in 2017. In some KAT scenes, it is still fixed by patches, but what was during the release was a quiet horror and a complete nightmare.
Eh, that would be the whole soundtrack.
As a result, Mass Effect ANDROMEDA came out with a rather ambiguous game. From the point of view of the series, the game does not bear great value for it, and sometimes it completely violates the rules of the Laura established before. It is more mediocre spin-offs than a full-fledged continuation. However, at the same time, if you did not play the original trilogy, this is the best moment to get acquainted with the Mass Effect universe, where you will hear echoes about some Shepard and some danger approaching the Milky Way. In theory, at the end of the main storyline, they give us a bold hint of both the continuation and DLC, but there is only an opinion that the series was frozen, the team was disbanded, and there will no longer be DLC for a single campaign, but it is a pity, because the game leaves behind several interesting, incomplete plot arches, which can be revealed in them and can be revealed in them. Does the world need Mass Effect ANDROMEDA 2? I, as a fan and just a player, need a continuation, because the new Mass Effect is great, the adventure of Ryder and the company is just beginning, and the new galaxy is full of undisclosed secrets that are waiting for their pioneers
发表回复